![]() ![]() War for the Overworld started development in 2009 as a fan-made sequel to Dungeon Keeper and Dungeon Keeper 2. ![]() ![]() The game requires micromanagement to keep minions working, supplying them with food and gold. Armies of minions can be trained and commanded to vanquish foes, and spells are available which can injure enemies or assist minions during battle. The game is played in real time, with the player actively making decisions while fighting occurs. The game starts with a blank slate and lets players choose where to "dig, fortify, and build" to create their dungeon. In the game, players assume the role of an Underlord tasked with building dungeons that contain deadly traps and enemies to kill wandering heroes. Players construct dungeons to trap would-be heroes in a very early alpha version. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |